A software house where design and code
sit in the same room

We are a small team, deliberately so: the people drawing the screens are the people writing the code that makes them work. There is no department handing work to another department, and so nothing gets lost on the way.

Let us talk about your project Cosa facciamo

// how we got here

We changed trade
for real, not just on the website

We started out in communication and visual identity. Project after project, the real request turned out to be a different one.

They did not need a campaign: they needed a tool that did not exist. The client did not want another site to update by hand, they wanted to know where their applications stood. They did not want a brochure: they wanted to stop chasing signatures and deposits over email.

So we genuinely changed trade. Today we build custom software, and the creative side stayed where it is useful: in how a product gets designed, not as a separate line on a price list.

// tre principi, verificabili

Not values for a poster.
Commitments you can hold us to

If we fail to keep them, you can say so with this page in your hand.

  1. Servers, accounts and data are yours

    Domains, hosting, mailboxes, service accounts and archives are in your name from day one, and you hold the credentials. We grant you use of the software, with no expiry and no per-user fee; ownership of the source stays with us unless bought outright — and if you want it, we negotiate it and write it into the contract before starting. We would rather say it here than have us both discover it later.

  2. A prototype before the quote

    You see the product working before funding the full build. A quote written against an idea is a bet; against a tested prototype it is an estimate.

  3. Chi progetta è chi sviluppa

    No handover between design and development, and no subcontracting. It is why what you see in the prototype is what you get in production.

$ ./metodo --fasi

How we work with you

Discovery

FASE 01

We understand how you work today before proposing anything. If the process is not clear even inside the company, that is where we start — and it happens often.

Prototipo

FASE 02

We build the main screens and try them with you. The quote comes out of that: priced on something you have seen working, not on a description.

Sviluppo

FASE 03

Short cycles, a staging environment always running, progress you can check whenever you like. Changing your mind halfway costs little; finding out at the end costs everything.

Handover, and life afterwards

FASE 04

Servers, accounts and data in your name, documentation, and maintenance agreed in writing before we start. Software is not a painting you hang on a wall.

primo contatto

fymera call --trenta-minuti

Tell us how you work
and where it jams

Thirty minutes on video, with no sales deck. If we are not the right people we say so on the call, and point you elsewhere.