A software house where design and code
sit in the same room
We are a small team, deliberately so: the people drawing the screens are the people writing the code that makes them work. There is no department handing work to another department, and so nothing gets lost on the way.
// how we got here
We changed trade
for real, not just on the website
We started out in communication and visual identity. Project after project, the real request turned out to be a different one.
They did not need a campaign: they needed a tool that did not exist. The client did not want another site to update by hand, they wanted to know where their applications stood. They did not want a brochure: they wanted to stop chasing signatures and deposits over email.
So we genuinely changed trade. Today we build custom software, and the creative side stayed where it is useful: in how a product gets designed, not as a separate line on a price list.
// tre principi, verificabili
Not values for a poster.
Commitments you can hold us to
If we fail to keep them, you can say so with this page in your hand.
-
Servers, accounts and data are yours
Domains, hosting, mailboxes, service accounts and archives are in your name from day one, and you hold the credentials. We grant you use of the software, with no expiry and no per-user fee; ownership of the source stays with us unless bought outright — and if you want it, we negotiate it and write it into the contract before starting. We would rather say it here than have us both discover it later.
-
A prototype before the quote
You see the product working before funding the full build. A quote written against an idea is a bet; against a tested prototype it is an estimate.
-
Chi progetta è chi sviluppa
No handover between design and development, and no subcontracting. It is why what you see in the prototype is what you get in production.
$ ./metodo --fasi
How we work with you
Discovery
FASE 01We understand how you work today before proposing anything. If the process is not clear even inside the company, that is where we start — and it happens often.
Prototipo
FASE 02We build the main screens and try them with you. The quote comes out of that: priced on something you have seen working, not on a description.
Sviluppo
FASE 03Short cycles, a staging environment always running, progress you can check whenever you like. Changing your mind halfway costs little; finding out at the end costs everything.
Handover, and life afterwards
FASE 04Servers, accounts and data in your name, documentation, and maintenance agreed in writing before we start. Software is not a painting you hang on a wall.
fymera call --trenta-minuti
Tell us how you work
and where it jams
Thirty minutes on video, with no sales deck. If we are not the right people we say so on the call, and point you elsewhere.
