Apps that people
keep opening

Native and cross-platform for iOS and Android. Getting onto the stores is the easy part: the hard part is someone opening it again the next day.

fymera — discovery

analyse --usage "what the person does in 30 seconds"

one hand · small screen · unreliable signal

check --do-they-really-need-an-app

if it is just looking things up, a website costs a fraction

./stores --requirements

[ok] Apple and Google accounts in your name

[ok] review times built into the plan

waiting

$ ./app --day 30

Publishing is the easy part.
Staying here is the work

A home screen is not infinite, and nobody tidies it out of kindness. In the first days after install, apps that give no reason to come back disappear on their own. Watch.

20 apps still open

  • A reason to open it againNot a notification: something the user expects to find.
  • No friction on first useIf you have to register before you can tell what it does, it closes there.
  • Works without signalAn app that freezes in a lift gets deleted in the lift.

3 left. The work is being one of those.

// when you need one

An app only makes sense
if it becomes a habit

Publishing is easy. Earning a place on somebody’s home screen is not. If fewer than three of these ring true, what you probably need is a well-built website.

  • 01 People will use it several times a week, not once a year
  • 02 It needs something a browser cannot do: camera, location, notifications, offline
  • 03 The people using it work in the field, one-handed, with signal that comes and goes
  • 04 There is a repeated action that today takes too many steps
  • 05 The data has to stay on the device even with no connection

// what we build

Three different apps
under the same word

Change who uses it and everything changes: interface, priorities, even the choice of technology.

  • 01

    Apps for your customers

    Bookings, orders, loyalty, support. A direct channel to the people who choose you, with no intermediary taking a percentage.

  • 02

    Internal apps for the field

    Surveys, checklists, job reports, stock, signatures. They work with no signal and sync when it comes back.

  • 03

    Apps tied to a platform

    The mobile companion to a business system or a portal: same data, same logic, an interface designed for a phone.

  • 04

    Native or cross-platform

    We have no technology to defend. One codebase where it pays, two where performance or sensors demand it.

// how we get there

From sketch to store,
with store timing built in

Apple and Google review times vary and are not up to us: we account for them from the start, along with a margin for a change request.

Discovery

01

Who will use it, where, on what connection and with how many free hands. This is also where the honesty comes from: sometimes the answer is that an app is not needed.

A clickable prototype

02

A real flow you touch on a phone, not slides. You test it with the people who will use it before any final code exists.

Development in releases

03

Installable builds every two weeks on TestFlight and an internal Android channel. Tested on real devices, not in a simulator.

Publishing and updates

04

Store listings, screenshots, privacy labels, review. Then maintenance under a written agreement, or we train your team to do it.

$ cat stack.json

What we build it on

  • Swift Native iOS when graphics performance or sensors are involved
  • Kotlin Native Android, same reasoning and the same depth of system access
  • React Native One codebase for two platforms, where the gain beats the compromise
  • Flutter The cross-platform alternative when the interface must be identical everywhere
  • Push notifications A direct channel to whoever installed it: used to serve, not to pester
  • Offline sync A local queue and reconciliation when signal returns, decided at the start

$ ./domande --frequenti

The questions that
always come up

Do we need Apple and Google developer accounts?

Yes, and they must be in your name, not ours: the store listing, the reviews and the revenue have to stay yours even if you change supplier one day. We walk you through setting them up and configuring them, but the accounts are yours.

How long until it is on the stores?

On top of development you have store review time, which varies and is not up to us. We build it into the plan from the outset, along with a margin in case they come back asking for a change.

Does the app need to work offline?

If that is genuinely required, yes. It is a decision to make at the start because it changes the architecture: adding it later costs far more than planning for it now.

Who publishes updates after launch?

We can, under a maintenance agreement, or we train your team. The store accounts and credentials are yours from day one, so publishing never depends on us.

Native or cross-platform — which is better?

It depends on what it has to do. Cross-platform pays off when the app is screens, data and flows: time and cost genuinely drop. Native pays off when you need graphics performance, heavy sensor use or deep system integration. We decide together during discovery, with the reasoning written down.

What does an app cost?

The variables are how many screens, how many integrations, and whether it has to work offline. We give a number after the prototype, when the scope is visible: before that it would be a bet dressed up as an estimate.

new project

fymera init --project "yours"

Tell us who
your app is for

Thirty minutes on video to work out who will use it and whether it is worth building. If a website would do, we will say so.